![]() ![]() ![]() Overwatch lacked a story mode and its narrative elements were mainly fleshed out of the game, though Blizzard did implement story and characterization elements through its map design and character voice lines. Appearances Video games īastion debuted as a playable character in the 2016 video game Overwatch, and was again included in Overwatch 2. Like with other Overwatch characters, Bastion has various skins that players can equip for example, during a winter holiday update for Overwatch 2, Bastion received a gingerbread-themed skin. Bastion was added back into the game on October 25. Players discovered that the ultimate was bugged, allowing for the ability to be indefinitely used and stacked. This was due to a glitch involving his ultimate ability, which placed Bastion in his artillery configuration. Shortly after the launch of Overwatch 2, Bastion was temporarily removed from the game's playable roster. Ganymede, a cardinal that accompanies Bastion in his design was retained in the sequel. Notably wearing a hat, Bastion's appearance was remade, featuring "sleeker, more modern materials". ![]() As with other Overwatch characters, Bastion also received a visual redesign. For the sequel, Bastion was also given the ability to move while in turret form, albeit at a slower rate. The projectiles are able to bounce off walls, but will stick to enemies and the floor prior to detonating. His self-repairing ability was removed in the sequel and replaced with a tactical sticky grenades. Overwatch 2 launched in early access on October 4, 2022. In September 2021, Blizzard announced Bastion would undergo a "big rework" for his inclusion in Overwatch 2, with considerable changes being made to his playstyle. As a result, Bastion received a buff in February 2017, among other changes with the goal of moving some of Bastion's sentry configuration power to his recon configuration, "while keeping sentry mode a strong option, especially versus tanks and barriers." Blizzard continued to work on Bastion's gameplay elements through Overwatch 's post-release, with efforts to make him more "viable" put forth in 2020. Īs the game's meta changed, VG247 noted that the character became "a bit of a wallflower". Nevertheless, the character was weakened ahead of the game's May 2016 release. Jeff Kaplan, game director of Overwatch, noted that new players often encountered Bastion as an "incredibly overpowered" character, but stated that there were counters in place and that more experienced players did not find Bastion competitive. Though only active for eight seconds, this tank form combined heavy firepower with mobility and allowed Bastion to deal area of effect blast damage. Bastion was also equipped with an ultimate ability: a tank configuration. While self-healing, Bastion was rendered immobile and unable to fire his weapons. Bastion was also able to self-heal with a "welding torch-style arm" via his "Self-Repair" ability. However, this left Bastion vulnerable to attacks from the side or behind. With these abilities, it was possible for Bastion players to shield themselves while in turret form. While in this form, Bastion was equipped with a shield. The Sentry form rendered Bastion as an immobile turret. The Recon mode featured Bastion in a mobile form that was equipped with a lower-damage automatic weapon. His initial design included two configurations: Recon and Sentry. īastion was included in the 2015 beta for Overwatch. Blizzard eventually merged the offense and defense classes into a single "Damage" class in a June 2018 patch for the game. Bastion was classified as a defense character. Initially, Overwatch characters were divided into four classes: offense, defense, support, and tank. Each Bastion unit was destroyed, except for the one "Bastion" that is included as a playable character. However, omniums began producing violent "Bastion units", robots specifically designed for combat. In-universe, omniums are factories that produced "omnics", or artificial intelligence robots designed to assist humanity with manufacturing and global economic quality efforts. The Overwatch narrative begins with the "Omnic Crisis". īlizzard designed Bastion as an wandering character indulging in nature, unaffiliated with the in-universe Overwatch organization. However, video game media outlets routinely used he/him pronouns when referencing Bastion, and Blizzard would switch to using such pronouns for the character with the launch of Overwatch 2. Blizzard developed Bastion as agender and originally used "it" pronouns when referencing the character throughout Overwatch 's release. Chris Metzen provides the voice for Bastion. Development and design Character and lore īastion was one of the first Overwatch characters to be unveiled when Blizzard announced the franchise's first entry at BlizzCon 2014. ![]()
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