This optional folder may contain mods that are needed for this map exclusively. Some third party software such as minetestmapper may also only consider the folder a valid minetest world when the world.mt is present. The file includes lines stating what type of database backend is used and a list of installed mods with information whether they are activated for this world. Name may differ according to the database backend type used. Player database used for storing usernames and (encrypted) passwords. Mod storage database used for storing mod-specific data. Map database used for storing the locations and data of blocks. The Map generator is defined here along with its parameters. Lua table containing forcibly loaded Mapblocks. databases and the mapblock binary format, see world_format.txt in the Minetest source tree. Some with exclusive world mods)įor documentation about the structure of e.g. │ │ will not show up in the singleplayer tab) │ │ └── world.mt (should at least contain the game ID without which the world │ │ ├── map_meta.txt (defines which mapgen is used and how) The name may differ depending on backend used) │ │ ├── map.sqlite (database containing the map. │ │ ├── env_meta.txt (contains mostly time related information) │ │ ├── worldmods/ (create this folder for world exclusive mods) │ │ ├── players.sqlite (ingame data for each player) │ ├── someworld (the name given to the world by the user when it is created) ├── worlds/ (this folder will be created when the first local/singleplayer world is created) This commented example shows the location and structure of a world called "someworld": Location of the worlds directory within the directory structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes.The files such as env_meta.txt must be in the root of the world’s folder (eg. Put the extracted files in the “ worlds” folder of your Minetest installation folder. rar) that typically allows for the best compression. 7z is the recommended archive format as it is a free format (as compared to. zip on Windows, you need 7-Zip.įor world creators. To install worlds: You have to extract them first. See Maps in the forums to find downloads to worlds that others have made.
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